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Saves power when picking up accumulators, roboports, batteries and shields. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Warptorio2 2.0.0 + Planetorio 0.2.0, as one mod. Space Age must be disabled.
Mods introducing new content into the game.
Galactic Market turns your factory into an economy. Sell items, fluids, and surplus power for shared ISK, restock supplies through request-driven Market Terminals and personal logistics, and fund research with real industrial output. It adds a money layer on top of normal Factorio automation, so progress depends not just on science, but on keeping the whole base profitable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Advanced enemy AI system inspired by Rampant. Features intelligent attack patterns, coordinated group tactics, strategic base expansion, player tracking, and adaptive difficulty scaling. Makes biters smarter without relying purely on stat boosts.
Large total conversion mods.
Mods introducing new content into the game.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Share blueprints between two Factorio instances on the same device over UDP. Also supports blueprint books, deconstruction planners, and upgrade planners.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
Manages all of my vehicles and turrets so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
太空探索-末日方舟MOD,该MOD的太空飞船初期就获得,同时的体积更容易升级,并大幅度提升了燃料热值方便飞船起飞,飞船上可以建设大部分地面建筑。但是一旦部署飞船控制台,将会引来可怕的虫群攻击(该选项可以关闭),玩家需要发射飞船逃离所在行星,在轨道上才能安心发展
Mods introducing new content into the game.
This mod is an expansion for Warptorio 3 (No Space Age). More resources, enemies and challenges. Fight alongside a loyal robotic companion. DON'T PANIC!
Scenarios, maps, and puzzles.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a 4x4 Planet Beacon that covers the whole planet. Consumes 50MW. Have two module slots with 0.5 Efficiency. Only one can be placed per planet. Crafted exclusively in Electromagnetic Plant.
Mods introducing new content into the game.
A fork of outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity and Quality modules. Now craftable in Electromagnetic Plant and having diminishment (Vanilla Wise)
Mods introducing new content into the game.