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A Factoriopedia Favourites panel reminiscent of NEI and The Planet Crafter
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins the turrets using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Foodtorio is an overhaul mod introducing complex recipe chains for Spaghetti and Sushi. Now with over 100 ingredients! Working hunger and nutrition system! Click a food in your inventory to eat! This is a work in progress. Recipes, resources, and entire production chains will very likely face changes as updates are released. It should be expected.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Move all recipes for AAI Programmable Vehicles and related structures to a dedicated crafting group/tab.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evolution equals percentage of researched technologies / total technologies.
Small changes concerning balance, gameplay, or graphics.
Reclasse tous les vers de la carte selon la distance au point de départ.
Small changes concerning balance, gameplay, or graphics.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible).
Large total conversion mods.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution and support all tree seeds. Build Zen Towers for compact wood production on Nauvis and Gleba, or Zen Gardens for any surface. Plant diverse trees with 8+67 unique seeds and create pollution-filtering decoratives.
Mods introducing new content into the game.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the science packs of Vulcanus, Fulgora and Aquilo by making them more challenging to transport between planets, just like Gleba's agricultural science pack.
Small changes concerning balance, gameplay, or graphics.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Mods introducing new content into the game.