Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is just a temporary replacement for the existing squeak through mod, it has been patched to work properly with the Industrial Revolution 3 Mod. Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows player and biters to walk on water, and or biter bases to spawn on water too. Settings are available to enable/disable players, biters and bases being able to walk on water. Combo with Water Belts mod to place some entities on water too.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make uranium processing feel more integrated into the main game and required for space science. Credit to Flaming Carrot for the original.
Small changes concerning balance, gameplay, or graphics.
Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod
Small changes concerning balance, gameplay, or graphics.
Shows info about online players by pressing "TAB" button. This mod is designed for PvP, TvT, PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
For private server Tweaks some stacks sizes and recipes for non production stuff and leaves most stuff alone
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
For private server Displays a high performance 100x100 city block grid with 25 block ticks and alt mode and per-player view support. Suitable for absolute grid aligned city block builds such as used by Nilaus. Also move spawn location and spawn location indicators on ground and chart.
Small changes concerning balance, gameplay, or graphics.
Change the size of logistic and construction bots! You can scale vanilla and modded bots between 5% and 500% of their original size. This mod is the perfect complement for "miniMAXIme: Character scaler and selector".
Small changes concerning balance, gameplay, or graphics.
For private server Redirects trains to a depot when destination full or fuel low.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Buildings and structures now have improved damage resistance when built over stone and concrete tiles. Can also be configured to reinforce vehicles, robots and players as well as adjusting stats to your like.
Small changes concerning balance, gameplay, or graphics.
As you research more advanced technologies, earlier products can be made more efficiently. Vanilla recipes remain the same, but new, alternate recipes can be utilized to improve the efficiency of raw material consumption at the cost of higher production complexity. No new items or technologies are added; only recipes are added at various stages of the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Simply allows belts to be placed on water. Additional settings to allow electric poles, pipes, rails, roboports, radars, inserters and turrets too.
Small changes concerning balance, gameplay, or graphics.
X16item (coal , stone ,copper ,uranium ,iron ,iron-plate ,copper-plate ,steel-plate ,electronic ,advanced ,processing ,plastic ,sulfur ,fish ) update 1.0.2 (add: rare-metals,wood,iron-gear-wheel,steel-gear-wheel,iron-stick,inserter-parts,steel-plate,automation-core,copper-cable) update 1.0.3 (add: raw-imersite, raw-rare-metals, crude-oil-barrel, steel-beam, iron-beam) update 1.0.4 (x16 to x100, add: uranium-235, imersite-crystal,imersite-powder, silicon, lithium, ai-core)
Small changes concerning balance, gameplay, or graphics.