Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
This is a mod that makes it easier to transport, load and unload resources using the railway. This makes the game easier, but helps you spend more time designing factories. This mod will be further developed. This is not the final version, something may change in the future!!!!!
Mods introducing new content into the game.
Once upon a time, man had a dream, a dream of expanding without the need to spend 1/3rd his day expanding into bugs nests hundreds of KM away just for ore, 1/3rd his day making sure his mods doesn't crash the game...and the other 1/3 expanding the factory. A super simple mod that adds recipes to turn basic ore into 2, chemical plants use oil plus any ore. and yes, you can use productivity module. forbidden knowledge: coal to oil Vanilla orientated and balanced.
Mods introducing new content into the game.
关联箱+关联管+背包共享区,应该是目前功能最全、最强的关联箱MOD了,更多功能等待你去发现。MOD名称:LinkedChestAndPipe link chest + link pipes + package share area,More features waiting for you to discover PY通关神器,已通关! 详见MOD页面!可能不兼容其它同样以原版关联箱做的关联箱MOD 关联箱交流反馈QQ群:69687181
Mods introducing new content into the game.
Manufacture the titular items for self-defense, recreational or money-making purposes. Trade manufactured weapons and items for resources. Compatible with Bob's ores and metals.
Mods introducing new content into the game.
Oil refining incorporating real-world processes, products, and recipes.
Mods introducing new content into the game.
MK3 and MK4 power armors (bigger grid, larger inventory), also adds various equipment (Night vision MK2, Energy shield MK3, Fusion battery, Singularity...)
Mods introducing new content into the game.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version. With Compressed Fluids installed, resources can also be marked to be extracted as their high-pressure version.
Mods introducing new content into the game.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
Have you ever been angry that you lose tons of red and green wires when redesigning your circuits? Here is the solution!
Mods introducing new content into the game.
THIS MOD IS IN BETA, DO NOT INSTALL IT INTO AN ACTUAL WORLD!! Adds electric trains that are powered by overhead catenary lines. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.
Mods introducing new content into the game.
A constant combinator that can emit all possible signals at once.
Mods introducing new content into the game.
Modified to unlock automatic range higher than 100%; Boosts automatic firing range of vanilla artillery turrets and wagons to match manual firing range (default; configurable) Credit to jeff.s for the original mod.
Mods introducing new content into the game.
Turret Wagons and Armored Train (T.W.A.T.) Nayfall_Fixes. Forked version of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Mods introducing new content into the game.
Adds a large, Powerful Drill and MK2. Also patch for mining resources from Space-Exploration
Mods introducing new content into the game.