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Toggle transparency of elevated rails, rail ramps, and rail supports with a button. Configurable transparency levels (0-100%) for rails and supports. At 100% transparency, entities become non-selectable for easy click-through.
Small changes concerning balance, gameplay, or graphics.
Adds wood-tier belts, a lumber mill, wooden cargo wagons, and makes rails and other miscellaneous recipes cost wood.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds various rail-related upgrades or items such as rail productivity or braking force, various locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Elevated Rails available earlier in the tech tree. Compatible with Bob's Mods. Macht Hochbahnen früher im Technologiebaum verfügbar. Kompatibel mit Bob's Mods.
Large total conversion mods.
Mods introducing new content into the game.
This enables dynamic naming of train stops, using the one or both circuit signals.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
Very tiny mod that changes rail-ramp/rail-support rocket stack size to 10
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a configurable, lategame fusion fuel with extreme acceleration and speed. A fork of Phnod's original mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.