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A simple mod to make superconductors recycle into Copper plates, holmium plates and plastic bars, each with a 1/8 chance, how it should've been from the get go! (:
Mods introducing new content into the game.
Mods introducing new content into the game.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Adds support for stacking recipes in Deadlock's beltboxes and loaders.
Small changes concerning balance, gameplay, or graphics.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Mods introducing new content into the game.
Adds the cryogenic plant into space exploration.
Mods introducing new content into the game.
A dark-green forestry roboport with dedicated cutter and planter robots, Arborist sapling planting, local storage, and infinite range research. See README.md for full usage notes.
Mods introducing new content into the game.
Individual exact-value settings for every effect on vanilla Speed, Efficiency, Productivity and Quality (tiers 1-3) modules. Works without Quality mod enabled. Factorio 2.0+ compatible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
When placing anything on Nauvis, be careful of triggering the locals. (literally) Configurable settings in Map settings.
Small changes concerning balance, gameplay, or graphics.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A twin planetary system orbiting a common center. The life-rich oceans of royal jelly on Apia and the bloody seas of Carnova, which you will industrialize.
Mods introducing new content into the game.
Manis Demolisher Ore And Processing (en) Endgame production, logistics, and population-control research built around Demolishers. (ja) デモリッシャー関係の研究を追加します。
Mods introducing new content into the game.
This mod adds direct upgrades to Krastorio Bio-lab and Greenhouse. The Models are from Huricane046 and the sounds are from K2.
Mods introducing new content into the game.
UPS-friendly megabases, Space Age Enhanced, Multiplayer Maps Two modes: Vanilla+ (refined classic) or Space Age+ (easier planetary challenges) Regular PHI-CL VP or SAP server hosted on APERX
Mods introducing new content into the game.