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Adds three new Crusher variants which can select their recipes automatically. No more need to filter asteroid chunk belts.
Small changes concerning balance, gameplay, or graphics.
Tired of building mediocre factories? You can now build a legendary factory from the start!
Large total conversion mods.
This mod adds one new science that is not needed to get a rocket :3
Mods introducing new content into the game.
Replace original quality with copies of prototypes for more customisation and different recipes.
Small changes concerning balance, gameplay, or graphics.
When the engineer is away, the machines will play. Machines that you aren't standing near or looking at will slow down to a crawl over time.
Small changes concerning balance, gameplay, or graphics.
Trading with bug colonies, contracts, and train logistics. Currency as a virtual signal, colony reputation, contract board, and exchange post.
Mods introducing new content into the game.
Turn alien bugs into a galactic trading network. Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.
Mods introducing new content into the game.
Personal usage, removes byproducts from crushed ore smelting cuz im too dumb
Small changes concerning balance, gameplay, or graphics.
1x1 miniaturization of various entities: assemblers, electric furnaces, etc. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adjusts the amounts stack-sizes of items and results of items in furnaces.
Mods introducing new content into the game.
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
This mod adds higher speed belts and inserters as well as the production chains and research required to make them. Ore generation fixing code is from Brevven on the factorio forums.
Mods introducing new content into the game.
Add protoss as new enemy force. It features a new planet Aiur with new resources and new offensive mechanics. They can optionally spawn on Fulgora.
Mods introducing new content into the game.
Add zerg as new enemy force. It features Char as a new planet with new resources and new offensive mechanics. They can optionally spawn on "lore accurate" lava Vulcanus.
Mods introducing new content into the game.
Add Red Army as new enemy force. Units are painted and dressed in red. It also adds planet Earth, your previous home planet. Did you miss it? But everyone in Earth want to kill you tho.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.