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Small changes concerning balance, gameplay, or graphics.
Uranium and nuclear items are now deadly to YOU, the player. Fight back with absorption gear, radiation suits, and walls while even biters evolve into acid-spewing, radioactive tanks. Customize the radiation, tame the chaos, and turn your factory into a radioactive nightmare.
Small changes concerning balance, gameplay, or graphics.
Artifical soil can place in space. You can use no surface condition mod to place agricultural-tower in space.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
What if the Demolishers sometimes take a nap inside a rock? What would happen if you mined it?
Small changes concerning balance, gameplay, or graphics.
Adjusts Vulcanus, Aquilo, and space platform nuke tile destruction to be done over time rather than instantly.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Dig shallow canals to extend or connect bodies of water. - Adds waterfill - Players and vehicles are slowed down in shallow water
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Darkness harms the player unless protected by real light. Biters rest during the day and attack at night.
Mods introducing new content into the game.
Set of mods I recomend If you like ships, Pelagos and probably asked me for mods to play
Collections of mods with tweaks to make them work together.
U.S. Military tactical overhaul. Includes Aircraft, Cargo Ships, Bob's Mods, and RPG system.
Collections of mods with tweaks to make them work together.
Seablock but without the sea. Updated fork of PyroFire's Spaceblock, now it works with Factorio 2.0.
Large total conversion mods.
This mod hijacks the planet Hexalith world gen to make Fulgora scrap generate. If Hexalith world gen changes in any future updates, this will have to be updated too but whatever.
Small changes concerning balance, gameplay, or graphics.
Allows deconstruction planner to be used on the spaceship wreckage.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.