Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam
Mods introducing new content into the game.
Mods introducing new content into the game.
Space exploration locks away a few reletively low tech researches until after you've created multiple interplanetary bases. This mod rebalances the some of the important early-mid game research so that it's easier to get which makes early game SE less of a drag for a second playthrough.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.
Too much stuff? Not enough pollution? Incinerate! This mod adds a variant of the electric smelter that you can use to burn (almost) anything to ash, which in turn can be compacted to landfill. But be careful - burning all that stuff emits lots of pollution. Features a host of configurable settings for quickly burning things into thin air, toggling pollution, and more! Fact: 9/10 biters would recommend this mod to a friend.
Mods introducing new content into the game.
Adds an assembling machine with integrated requester chest and output buffer chest, which is able to craft only items usually produced in a mall. This helps to build up a botbased mall a lot earlier, without needing to research logistic network.
Mods introducing new content into the game.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All machines will produce the same number of items from less input.
Mods introducing new content into the game.
Mods introducing new content into the game.
ΠΠΎΠΌΠ°Π½Π΄Π° ΡΠ΅Π»Π΅ΠΏΠΎΡΡΠ°ΡΠΈΠΈ [/tp ]! Π§ΠΈΡΠ°ΠΉΡΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΌΠΎΠ΄Π° ΠΏΠΎΡΠ»Π΅ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ Π΄Π»Ρ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ ΠΎΠ± ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ. Console command for teleportation [/tp]! Read the description of the mod after installation for usage information.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Give an extra technologie with alien recipes for space exploration mod
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a custom Electric Mining Drill for which mining speed & area size + module slots can be configured. Energy use, pollution rate - and optionally recipe cost - scale with mining speed to preserve game balance. Non-cheaty option for simpler uranium mining. Support for custom ore categories. Partially based on the mod "Instant Mining Drill" by darkfrei.
Mods introducing new content into the game.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.