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Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.
Mods introducing new content into the game.
Fill the gap between gun turrets and lasers with this powerful sniper turret — now with high-damage physical ammunition!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod adds the planet Aurelia, with a new tech tree around gold and quartz products.
Mods introducing new content into the game.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces two vanilla friendly cargo bays with their own specialties!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Fulgora had an ancient civilisation. Their planetary defence remains in orbit to welcome you.
Mods introducing new content into the game.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
An expansion to Quezler's Lane Balancers. Adds support to other mods.
Mods introducing new content into the game.
팩토리오 2.0 모드들의 한글화를 단일 모드만으로 가능하도록 하는 것을 목표로 개발된 모드입니다. 지원 목록은 Changelog나 모드정보 참고 부탁드려볼게요! (2,100+ 모드, Angel's,Bob's,Exotic,All Planet 등 대형모드 포함) 번역 추가/수정/개선 요청이 필요하다면 Github나 포럼 토론장, 오픈채팅 PolarZero로 자유롭게 요청주세요! XMKTP 등에서 지원하던 모드의 한국어 재번역도 다수 포함되어 있습니다 :)
Translations for other mods.
A revised Factorio 2.0 continuation of Choumiko's Fully Automated Rail Layer.
Mods introducing new content into the game.
Mods introducing new content into the game.
Note: Not space-age ready yet. Check in 2 weeks. Up to 20 teams race the same Factorio seed, each on their own private copy of the world. Independent research trees, separate planets, zero resource conflicts. Play solo or group up via buddy-join, form alliances through mutual friendship, spectate rivals with live per-player follow cams. First-to-research announcements and production milestones drive the competition, with per-team clocks for fair speedruns. Full Space Age support auto-detected.
Scenarios, maps, and puzzles.
Adds an Advanced Oil Refinery — identical to the vanilla oil refinery but with double the crafting speed, higher power draw, and configurable mod settings.
Mods introducing new content into the game.
Manages all of my vehicles and turrets so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Crucible is a high-pressure planet with a crafting chain built around creating metallic hydrogen.
Mods introducing new content into the game.