Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

How It Should Have Started

by Pawz

Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.

Utilities
2 years ago
0.17 - 1.1
592

No Wall Repair

by Pawz

Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds.

Utilities
2 years ago
0.17 - 1.1
7.50K

BetterPoles


Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area

Utilities
2 years ago
0.16 - 1.1
2.58K

Simple Bot Start


Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.

Utilities
2 years ago
0.17 - 1.1
7.56K

Elgskred's Alternative Map Generation


Adds several new map generation presets.

Utilities
2 years ago
0.17 - 1.1
1.21K

Player's prefix


Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale

Utilities
2 years ago
0.17 - 1.1
50

Schall Satellite Controller


Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.17 - 1.1
5.92K
Manufacturing

Wire Box Tool (Auto-Wire Poles)


Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.

Utilities
2 years ago
0.17 - 1.1
482

Science droids


Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

Utilities
2 years ago
0.17 - 1.1
1.29K

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

Utilities
2 years ago
0.15 - 1.1
15.0K

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

Utilities
2 years ago
0.14 - 1.1
342

Omnimover


Lets you move orefields.

Utilities
2 years ago
0.16 - 1.1
1.56K
Environment

Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

Utilities
2 years ago
0.16 - 1.1
10.9K

HandyHands - Automatic handcrafting

by Qon

Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!

Utilities
2 years ago
0.13 - 1.1
8.08K

There is my ghost


This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots

Utilities
2 years ago
0.16 - 1.1
1.25K

noRocks Redux


Removes rocks and trees as they spawn

Utilities
2 years ago
0.15 - 1.1
369

UI Hotkeys

by Optera

Toggle minimap, research progress, toolbar, alerts and rail block visualisation on and off with hotkeys.

Utilities
2 years ago
0.16 - 1.1
5.31K

All tiles stack to 1k Updated

by vixfwis

Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.

Utilities
2 years ago
0.16 - 1.1
4.15K

Auto Manual Mode

by Roy192

When in a train, using the movement controls will automatically set the train in manual mode.

Utilities
2 years ago
0.16 - 1.1
4.51K

Module Inserter


Mass insert modules into machines with construction bots

Utilities
2 years ago
0.13 - 1.1
106K