Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds GUI to keep track of launched rockets and items (satellites and others). The removed (from game 1.1) rocket silo stats GUI is now revived as a highly similar GUI. Options on displaying extra information. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a tool you can drag over power poles to add green & red wires to existing copper-wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle minimap, research progress, toolbar, alerts and rail block visualisation on and off with hotkeys.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When in a train, using the movement controls will automatically set the train in manual mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.