Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Add seablock fuels like charcoal pellets or enriched fuel blocks to be used as jetpack fuels and customize their thrust levels in the settings. Also, add compatibility for grappling gun
Small changes concerning balance, gameplay, or graphics.
Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This simple mod aims to make Kovarex Enrichment Processing (KEP) time to process materials more realistic, based on research from a paper I wrote.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree.
Small changes concerning balance, gameplay, or graphics.
A bunch of changes to bridge the gap between Flow Control for Bob's Logistics and Sea Block.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds transfer containers and barrels, contains big capacity of raw items. Support space exploration Delivery cannons.
Small changes concerning balance, gameplay, or graphics.
Add fuels to Spiderlings from Spidertron Patrols in line with the Spidertron in K2
Small changes concerning balance, gameplay, or graphics.
Reduces the pollution absorbtion of krastorio air purifiers from -75/m to -10/m.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Make Rampant Arsenal walls (Mending and Reinforced) resistant to Krastorio2 damage types (such as railgun turret explosion damage).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Spawners may drop Kervran stones, a rare item that can be used for resource generation.
Small changes concerning balance, gameplay, or graphics.
It can walk for you. Middle Click is the default hotkey. Jetpack compatible.
Small changes concerning balance, gameplay, or graphics.
Kick that raw fish into overdrive and give spidertrons a little sentience, as a treat. Spidertrons automatically follow their last driver. Idle spidertrons wander around the factory. Stuck spidertrons try to find another path to their destination.
Small changes concerning balance, gameplay, or graphics.