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When placing anything on Nauvis, be careful of triggering the locals. (literally) Configurable settings in Map settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
(en) Give Biters Quality Too! Quality for Biters! Dedicated to all biter enthusiasts. Enemies with higher quality will appear as evolution progresses. (ja) バイターにも品質を! 全てのバイター愛好家に捧ぐ。 進化度に応じて高品質の敵が出現するModです。
Small changes concerning balance, gameplay, or graphics.
(en) Slightly extends demolisher rage persistence after being attacked. (ja) 攻撃を受けた後のデモリッシャーの怒り状態が、わずかに持続するように調整します。
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fully customizable research cost multipliers for Factorio Automatically detects science packs from any mod. Category multipliers (global, infinite) multiply the total research cycle count, while per-pack multipliers scale how many packs are needed per cycle.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust power density and weights, energy capacities,neighbor bonuses and power for nuclear-related items and reactors. It add some gameplay add-on too.
Small changes concerning balance, gameplay, or graphics.
Based off Klonan's Unit Control. Updated for Factorio 2.0 with additional features. e.g unit control groups, additional group strategies. It works with any "unit" type entity.
Small changes concerning balance, gameplay, or graphics.
Hi! We meet again, just call me Yvonne! - Yvonne from Arknights Endfield as a player skin in Factorio. Code based on TF2 Engineer mod by Dank Hank. Yvonne model animated and rendered by CPU-BlackHeart (AKA Skewer).
Small changes concerning balance, gameplay, or graphics.
Heavily trafficked tiles will degrade into packed dirt, forming pathways and tracks. This mod is a fork of Dirt Paths and Desire Paths, bringing all of Desire Path's features into the updated Dirt Paths code as well as adding some new features and fixing some bugs. Compatible with Factorio 2.0, Space Age, Aircraft Realism, and Alien Biomes.
Small changes concerning balance, gameplay, or graphics.
Replace uranium ore, items, and products with Mikunium counterparts. Created to compliment the Hatsune Enrichment Process mod. Forked to use color masking instead of texture replacement for the centrifuge. Use either the tintable-centrifuges mod or any other mod that adds a color mask like PlanetsLib or Space Exploration, but not more than one to prevent conflicts.
Small changes concerning balance, gameplay, or graphics.
Fixes the "recipe clutter" by unlocking fluid barreling only when you actually have the fluid. Perfect for a cleaner crafting menu and a smoother learning curve for new players. **Works with modded fluids**.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows fast-replacing and upgrading with the upgrade planner combinators of any type. You can replace deciders with arithmetics without having to re-wire them. Supports modded combinators.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the distances between planets to be more realistic and makes changes to thrusters, asteroid spawns, turrets and ammo to accommodate.
Small changes concerning balance, gameplay, or graphics.
Fixes tungsten being a different ore in both Angel's and Space Age. Does not actually fix other compatibility issues. See here for that: https://mods.factorio.com/mod/angelsaddons-space-age
Small changes concerning balance, gameplay, or graphics.
Simple tweak that add requirement of using lube while mining tungsten
Small changes concerning balance, gameplay, or graphics.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.