Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Early logistics mod by Jorn86
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds icons to resources on the map, optionally with a label and the resource count.
Small changes concerning balance, gameplay, or graphics.
Integrates Lithium and associated products from Picklock's Lithium Polymer Accumulator mod with other mods.
Mods introducing new content into the game.
This MOD provides Japanese translation to Nullius overhaul MOD
Translations for other mods.
Fixes inconsistency with all barrels unlocked at once, without unlocking required fluids (like lubricant barrel recipe without lubricant researched). Good for new players because it reduces overwhelm of new recipes in early game.
Small changes concerning balance, gameplay, or graphics.
Increase the fluid pressure of the underground pump to overcome the residual fluid problem in mixed pipe settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Too much wood? No oil on your map? Want petroleum gas, solid fuel or crude oil instead? Then this mod's for you! Wood gasification is the process of turning wood into it's carbohydrate constituents and releasing its chemical potential in the form of petroleum gas and diluted bitumen (which itself can be converted to crude oil) (Languages available: English, Dutch, German, Russian, French, Polish, Spanish, Italian and Portuguese)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Meant to be installed instead of the original mod by SacredAnarchy when playing K2+SE
Small changes concerning balance, gameplay, or graphics.
Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.
Mods introducing new content into the game.
Mods introducing new content into the game.
An arithmetic combinator that performs stack size multiplication/division/rounding on item signals. Features signal inversion and output display, compatible with Picker Dollies and Nullius.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.