Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Krastorio 2 modpack for Branko Majic's server

by azaghal

Modpack for Branko Majic's Krastorio 2 server with some recipe tweaks.

Mod packs
3 years ago
0.18
17

Armored Construction Drones


Allows armor resistances to be added to drone, at the cost of the actual armor being added to the drones list of ingredients, this may mean you can not make new ones until you have researched the appropriate armor research

3 years ago
0.18
13

Landcreep

by jelztin

Roboports automatically place landfill within their reach.

Utilities
3 years ago
0.18
7

Tweaks for Yuoki


Adds circuit connector sprites and wire connection points to Yuoki Mining Drills, minimap visualisation to the Yuoki Radar, and a logistic filter slot to Yuoki Logistic Storage Chests.

Utilities
3 years ago
0.18
15

QoL Improvements


Vanilla Modules are cheaper and their crafting time is drastically reduced. Uranium Processing has slightly better yeild.

3 years ago
0.18
5

Steam Reheaters


When your steam is too cold

Content
3 years ago
0.18
10
Power

Raw Start


Start with specified amount of raw materials. Iron plates/copper plates/coal/stone/wood.

Content
3 years ago
0.17 - 0.18
8
Cheats

ab logistics center

by ABacker

Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.

Content
3 years ago
0.16 - 0.18
81
Logistics

Sarperen Quantum Kimberlite


Meme mod to add renewable kimberlite to pymods

3 years ago
0.18
6

Get some Solar Energy with the city


Create a series of new buildings that provide solar power with SimCity Classic graphics. Its a fun skin to Solar Panel, substation and Accumulators. Press minus button (-) to make only one road.

Tweaks
3 years ago
0.18
5

Wood stack 1k


This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.

Tweaks
3 years ago
0.17 - 0.18
23

Radar improvement research

by Jorn86

Allows upgrading radar scanning distance and speed

Utilities
3 years ago
0.17 - 0.18
40

Road Removal


Reduces the time for removing stone bricks, concrete and other floor materials.

3 years ago
0.18
7

Iron Small Electric Pole18

by bazoopy

This mod adds an iron small electric pole, updated to 0.18

3 years ago
0.18
5

CW Compat for Bob's Mods


Eliminates incompatible recipes and redundant fluids/items from the dependent mods for Bob's modpacks.

Utilities
3 years ago
0.18
5

ingmarin's tweaks


This mod is made by ingmarins while playing Sea Block Pack

Utilities
3 years ago
0.18
4

Deadlock Stacking for Pollution Solutions


Stacking for PollutionSolutions (some items are missing)

3 years ago
0.18
7

Colorimetric LUTs

by Tynach

I was unhappy with the default night LUTs, including the night vision LUT. So I made my own, trying to keep it as similar to the original's intent as possible while using color space conversion math to be as accurate to life as possible. All LUTs which change the white balance use chromatic adaptation to shift the colors toward a different white point. I choose white points from the CIE's 'Illuminant series D', also known as the 'daylight locus', which is meant to represent natural daylight at different color temperatures. Luminosity is scaled roughly identically to the default LUTs. All color operations were performed in a linear light scale, then converted back into sRGB for the LUTs themselves. The main LUTs modified are the nighttime ones, though I also added LUTs for night vision equipment and dawn/sunset (the latter which is now actually used by the game). LUT details: * lut-night.png - Color temperature: 25000K; darkest it gets. * lut-riseset.png - Color temperature: 4000K; dawn and sunset, not quite so dark. * night.png - Same as lut-night, but a tiny bit brighter for the map view. * nightvision.png - Simulates a lowered gamut display, and is only very slightly dimmer than standard full daylight ('identity' LUT).

Tweaks
3 years ago
0.18
13

Lightssensor

by Eideard

Adds a new entity for detecting light

Content
3 years ago
0.16 - 0.18
10
Circuit network