Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Creates item sprite variations for all items so you can watch individual iron plates move through the factory
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Uses the fluids from 'Pressurized fluids' and creates barrels recipes for them.
Small changes concerning balance, gameplay, or graphics.
为新星工业增加了一些更为合理的核武器制作科技,以及可制作的新星插件塔//Add some better nuke weapon & Craftable Alien Beacon recipes for Exotic Industries.
Mods introducing new content into the game.
An extension for Earendel's Text Plates. Adds plastic plates (white and player-coloured) and more with the original Text Plates font. Based on Deadlock's More Text Plates mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
"Remove worms and replace spitter nests with biter nests. This can be dynamically changed mid-game and will apply to newly-generated chunks only."
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Applies the mining productivity bonus to Angel's Refining's crystallizers. forked by monke, original author minno
Small changes concerning balance, gameplay, or graphics.
Changes the color of the pollution & nests for easier visibility on the map.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Compound Energy. Solar Panel and Battery up to 8 gen. (4x of previous) (16,384x for 8) Steam Power and Nuclear up to 5 gen. (1x more of previous) (5x for 5) This allows you to save more space to build stuff inside the base.
Mods introducing new content into the game.
Compound armor equipment. Solar Panel, Fusion Reactor, Battery, Shield, Laser, Roboport up to 8 gen. (2x of previous) (128x for 8) 2nd gen night vision and exoskeleton.
Mods introducing new content into the game.
Offshore water pump no longer require near water. also: angel seafloor pump.
Small changes concerning balance, gameplay, or graphics.
Adds a greenhouse which produces wood in a most stupid and simple way possible
Mods introducing new content into the game.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.
Mods introducing new content into the game.
Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.