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Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.
Heavy industrial foundry powered by liquid fuels. Enables higher production capabilities at the cost of increased environmental impact.
Mods introducing new content into the game.
Single items for placing multiple related items; the quality life mod that fundamentally changes some item interactions.
Small changes concerning balance, gameplay, or graphics.
Recycling tungsten carbide, superconductors and biolab into their ingredients instead of self-recycling. Uses the Space Age auto recycling recipe generation.
Small changes concerning balance, gameplay, or graphics.
Adds a few more realistic and interesting oil processing steps (Works with Flare Stack and/or Gas Works, but is balanced without them)
Mods introducing new content into the game.
A simple mod to make superconductors recycle into Copper plates, holmium plates and plastic bars, each with a 1/8 chance, how it should've been from the get go! (:
Mods introducing new content into the game.
Mods introducing new content into the game.
All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Adds support for stacking recipes in Deadlock's beltboxes and loaders.
Small changes concerning balance, gameplay, or graphics.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
This mod provides additional language support for the Factorio Admin Command Center mod.
Translations for other mods.
Mods introducing new content into the game.
Adds the cryogenic plant into space exploration.
Mods introducing new content into the game.
A dark-green forestry roboport with dedicated cutter and planter robots, Arborist sapling planting, local storage, and infinite range research. See README.md for full usage notes.
Mods introducing new content into the game.
Individual exact-value settings for every effect on vanilla Speed, Efficiency, Productivity and Quality (tiers 1-3) modules. Works without Quality mod enabled. Factorio 2.0+ compatible.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a Fishing Trawler ship for cargo-ships with dual placement behavior: on waterways it becomes the rail ship, off-waterway it stays as an independent boat.
Mods introducing new content into the game.
Mods introducing new content into the game.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.