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Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
Export and import personal logistic request profiles through a copy/paste code.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The combination of Krastorio 2 and Space Age currently has no valid path to complete the game. This mod adds the necessary recipes to bridge the gap at Space Research Data.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds assembly combinators that allow programming signal logic using a simple assembly-like language
Mods introducing new content into the game.
Adds additional paste settings for the game (shift+right click -> shift+left click), such as merging/combining requests at logistic chests, setting a fixed request multiplier, allow you to modify the 30 seconds vanilla behaviour and allow pasting from assemblers into inserters to set a condition on them. Now with "flying text" so you get a positive feed back
Mods introducing new content into the game.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Press Ctrl+Alt+T to teleport to a private pocket dimension with infinite resources, free building, and all recipes unlocked. Inventory is saved and restored on exit. Multiplayer compatible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Nauvis-like moon in orbit around Gleba. The surface shows structures from a more advanced civilization.
Mods introducing new content into the game.
Mods introducing new content into the game.
Features several compatibility patches between Redrawn Space Connections, Cosmic Social Distancing, and various other planet/space age mods, including Asteroid Belt, Outer Rim, Dyson Sphere, Dea Dia System, Metal and Stars, Shattered Planet, Void Processing, and Nexus Endgame Extended.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds large moonlight towers that provide area lighting. Compatible with Pyanodon's mods.
Mods introducing new content into the game.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Graphics for the Nexus Extended Promethium Endgame mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree. Now configurable. Bugs expected.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an adorable Siro-tan (baby harp seal) pet that galumphs around and follows you! Each player gets their own pet companion that performs cute actions like sleeping, wiggling happily, and showing love. Fully multiplayer compatible.
Mods introducing new content into the game.
Adds two balanced higher tier thrusters with enhanced efficiency, larger fuel storages and significantly more thrust (MK2 for mid-game and MK3 for late-game). Thruster upgrades can be unlocked before Aquilo. You can also make thrusters symmetric and increase thruster fuel/oxidizer fuel value to get more thrust.
Mods introducing new content into the game.
Crude oil is too thick to flow through regular pipes. Requires special thick fluid infrastructure with limited range, forcing early-game oil transportation via barrels. Features new pumps, pipes, and a specialized barreling machine.
Mods introducing new content into the game.