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Sludge is a waste product from some processes that have fluid inputs. It can be reprocessed in a sludge processor into useful materials. Option for oceans and lakes on Nauvis to be salt water which can be purified in a sludge processor into water and sludge. Option for offshore pump to be built on some land tiles which can produce salt water. It is highly recommended to have clay enabled in the Quirkycat Glass mod. Includes support for BZ mods.
Mods introducing new content into the game.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.
A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.
Mods introducing new content into the game.
Adds space elevators to planets for fast, efficient item transfer to space platforms. A late-game alternative to rocket launches. (BETA)
Mods introducing new content into the game.
Translations for other mods.
Mods introducing new content into the game.
Allows sending rockets into space to mine for asteroid bits, which can be refined into raw materials for infinite ores. Includes all 5 vanilla ores, plus Bob's Ores and Angel's support. Now with partial Krastorio 2 support. Advanced Mode (in beta) allows generating resource patches for mining using gathered materials, with rates based on the ore generation settings of the surface. Support for multiple surfaces is included, along with Space Exploration support.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that adds personal logistic plates which transfer items from nearby containers to the player's inventory based on logistic requests.
Mods introducing new content into the game.
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
Mods introducing new content into the game.
A (very) work in progress automatic movement tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linked pipes that fill or extract from a single globally linked storage, one per fluid type and temperature. Supports fluids with multiple temperature tiers (e.g. steam at 165°C vs 500°C). Temperature tiers are auto-detected from installed mods. Based on Unipipe by zysnarch/mpcomplete.
Mods introducing new content into the game.
Contains nothing, just dependencies to download mods for my personal server more easily. Do not download, compatibility and stability not guaranteed.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds heated water sources and various kinds of generators to convert geothermal energy into usable power.
Mods introducing new content into the game.
Adds the ability to use chemical production to produce chemicals that mimic biter pheromones, allowing you to regionally alter their behavior.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an endgame T4 quality module that can be used to guarantee a quality step, but comes at extreme runtime cost, and requires being high quality itself to get the most benefit.
Mods introducing new content into the game.
Adds a new special cerys-only recipe to allow cracking of light oil to petroleum on cerys, regardless of changes to the vanilla recipe (such as via SteamCracking), without affecting anything else about progression or giving a shortcut to anything, on or off of Cerys.
Small changes concerning balance, gameplay, or graphics.
The machine from the Minecraft mod RotaryCraft - generate water at any time in any place, but at the cost of a great deal of power
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.