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Mods introducing new content into the game.
Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
This mod adds the 3 tracks from the Funker S Thompson Bandcamp page as in-game music. These tracks were used as background music during the 2016-2017 Yogscast Factorio livestreams, as they were created by the employee who managed the stream. For me, I've watched those streams so many times that it just doesn't feel like Factorio without these tracks, or the Knights of Neon tracks those streams also used.
Mods introducing new content into the game.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds loaders in the Exotic-Industries optic. Optional compatibility for pretty much every mod that adds belts that I can think of.
Mods introducing new content into the game.
mythic and divine, optional extra Cargo Bay Hatches, new 2.0.60 features!
Mods introducing new content into the game.
Want your trains to feel like actual real life trains? As in big, slow, and heavy, but still capable of towing unbelievable amounts of weight? This mod is rebalanced from the original in order to allow for very long trains that accelerate like a real train would--that is, slowly. But, you can have 1 engine and like 15 wagons and still get moving at a decent clip given enough time... just like real trains. You get the picture. Intended for long-distance train worlds.
Mods introducing new content into the game.
Build your base on a platform that warps from planet to planet and escape bitters before they overwhelm you.
Mods introducing new content into the game.
Mods introducing new content into the game.
Buildings on Aquilo can be placed upon meltable ice, but collapse when the ice melts.
Mods introducing new content into the game.
Science from combat, wood & bio tech, catalyst upgraded buildings and equipment, turrets and biters upgrade quality with kills
Mods introducing new content into the game.
When long-chests are placed adjacent to each other, they automatically merge into a longer long-chest.
Mods introducing new content into the game.
Adds tiers of spidertrons, increasing the equipment grid and other stats with extremely high research costs.
Mods introducing new content into the game.
Makes artillery require both battlefield and metallurgical science packs, also artillery shells need nickel in stead of tungsten
Mods introducing new content into the game.
Mods introducing new content into the game.
Boost your factory's efficiency with the Quantum Diffuser beacon. More module slots and better distribution.HQ animation and textures.
Mods introducing new content into the game.
Quantum Lab is a mod for Factorio that introduces an advanced quantum research facility with high-quality textures and animations. This innovative laboratory allows exponential science pack amplification through quantum coherence manipulation, adding a new dimension to scientific research.
Mods introducing new content into the game.
Mods introducing new content into the game.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.