Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
🇺🇸 An improved car for those tired of hauling copper plates in the trunk of a Zaporozhets. 🇺🇦 Покращений автомобіль для тих, хто втомився возити мідні пластини в багажнику «Запорожця». Speed / Швидкість: Normal 108 → Legendary 140 km/h. Inventory / Інвентар: Normal 80 → Legendary 150 slots. Range / Дальність: 60. Damage / Урон: +7% … +55% (quality/якість). Health / Здоров'я: +200.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 2.1.1: moderate patches from feedback.
Mods introducing new content into the game.
Main function: Demolishing buildings will turn them into waste, and the output of the recycling plant is waste.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds some reggae/dub music track on Gleba, (or Nauvis if no space age )
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides an equipment grid component that automatically orders the removal of nearby natural obstacles: trees, rocks, cliffs, and water. Also converts collected trash into landfill.
Mods introducing new content into the game.
Rebalance the Promethium Belts mod from Helios467. Also add compatibility with most mods, a setting and some locales.
Mods introducing new content into the game.
Adds solid versions for every fluid in the game, as well as recipes for converting fluids to and from the solid variant.
Mods introducing new content into the game.
Are you a serial lamp placement addict? Do you dislike how much power your early game lamp spam draws? Then this mod is for you! Reduces the power consumption of lamps by x10 (5kW -> 500W)
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod is designed for the Dregomor event. I do not recommend installing this mod in your mod packs or using it in your game, as it can cause game balance issues and installs all sorts of dependencies like SA: Hard Mode. If you're playing during the event, DO NOT TOUCH THIS MOD. The event itself starts on March 15, 2026.
Mods introducing new content into the game.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Mods introducing new content into the game.
Rebalances Bob’s item rocket capacities to more reasonable values and adjusts some stack sizes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network. A successor to Project Cybersyn, redesigned for Factorio 2.0.
Mods introducing new content into the game.