Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds two higher-tier roboports with greatly increased logistic and construction range.
Mods introducing new content into the game.
This is a mod pack used to support Factorio Legions Monthly Map dedicated server.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds wooden ammunitions for weapons and wood armor! Pairs well with wood-friendly mods.
Mods introducing new content into the game.
Replaces Chemical Plant sounds.
Small changes concerning balance, gameplay, or graphics.
Replaces infinite mining productivity research with fracking modules, which can be placed in miners or broadcast with special fracking towers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update. New experimental framework: lazyAPI + easyTemplates + simpleTiers New experimental libraries: ZKSettings, SPD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
This mod is for players who want to play with quality, but do not want to manage 5 different quality tiers. It reduces the amount of quality tiers. By default it only has `normal`, `rare` and `legendary`, but it's fully configurable with which qualities to keep. It automatically adjusts the probabilities to account for the missing step (or at least attempts to) and adjusts technologies too.
Small changes concerning balance, gameplay, or graphics.
Whoops! We lost all of the science pack recipes. Everything will have to be unlocked by crafting instead. Currently incompatible with Space Age and will not play nicely with other mods that add technologies.
Large total conversion mods.
Adds a Base ruin set to 'Abandoned Ruins' (Now co-authored with roland77)
Mods introducing new content into the game.
Allows placing Agricultural Towers anywhere instead of just Nauvis and Gleba.
Small changes concerning balance, gameplay, or graphics.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Realistic ruins and crash sites, updated to Factorio 2.0
Mods introducing new content into the game.
Unplayable, check updates in factorio modportal: Nauvi's moon of nightmares. Heavily mutated moon were you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies.
Mods introducing new content into the game.
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas. Original mod by Arcitos patched for 2.0.
Mods introducing new content into the game.
Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.
Mods introducing new content into the game.
Mods introducing new content into the game.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.