Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Helper mod for developing a Tool Assisted Speedrun (TAS) in factorio. Providing some utilities for precision controls & a gui displaying a tasklist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rifles for long-range killing. The mod provides 2 guns, 3 tiers of ammo and nice balance :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Karochl's Space Science Delivery. Extends the Space Exploration Delivery-Cannon recipes with a way to deliver items of the category 'Tool', this covers for example Science Packs. This fork removes the blacklist, as I found it rather silly given the original mod's purpose.
Small changes concerning balance, gameplay, or graphics.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mashup of many QoL and a few other mods with opinionated defaults I think significantly improves the game experience!
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Export Researched technologies - e.g for import into FactorioLab
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
Gives you breaks without music to reduce repetition over long periods of time. Works with all music mods as well!
Small changes concerning balance, gameplay, or graphics.
Allows some technologies to be researched earlier with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Re-enables the choice for Wire Shortcuts compatibility with ScienceCostTweaker
Small changes concerning balance, gameplay, or graphics.
Changes the Alien Artifact stack limit to 200 to prevent the annoying notification when playing Space Exploration
Small changes concerning balance, gameplay, or graphics.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.