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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
This is my vision of this mod. Original https://mods.factorio.com/mod/Load-Furn-2-SpaceAgeFix Only furnaces (as furnaces, not assembler), without belt and loaders
Mods introducing new content into the game.
Display LTN's Provided and Requested content for specific Network ID's as combinator output, 2.0 with surfaces support. Revival of content reader based on the works of Optera, integrating surface support based on fork from Kolobok12309, and 2.0 update from vinnizp
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
My response to Daniplay5020's CCC and CCCC. Replaces all in-game names with a bunch of randomly coloured Cs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Use nutrients to replenish the freshness of Gleba's science pack. But be careful! If the nutrients are too spoiled, they may degrade the freshness instead!
Small changes concerning balance, gameplay, or graphics.
This pY Cranes inserter mod is aimed at both saving UPS and providing 100% faithful to pyanodons overhaul balancing experience. Cranes' hand size, power draw, speed, recipes, unlock time, etc, are all set to be as if you were using 3 or 6 normal inserters in their place, offering absolutely no cheaty gameplay advantages.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting within vision range, including radars, using a remote. Both methods require power proportional to the distance traveled. Also includes optional telelogistics technology which transfers items from a Teleprovider chest to a selected Beacon (hit R on the chest to set it). Original by Apriori, updated to 0.17+ by Silari.
Mods introducing new content into the game.
Mods introducing new content into the game.
Additional Tiers of Electric Mining Drills and Big Mining Drills
Mods introducing new content into the game.
Tesla's Legacy (Electric Turrets)を日本語化します。[SA]版にも対応しています。
Translations for other mods.
This mod adds agricultural towers and the ability to harvest and grow trees from Space Age to Base Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds processing of a rare material called NineTenium (It's an Inside Joke)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a continuation of tjson's mod. This mod modifies the Belt Immunity Equipment. It turns off the immunity to belts when you're moving in the same direction as the belt is.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.