Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Forces Omnic Acid to be made with Sulfuric Acid instead of purified water
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an administrator camera. You can watch all players or within the factions
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tech Icons update and a semi order/sorting for Bob's mods, no revamp, nor graphic game objects changes.
Small changes concerning balance, gameplay, or graphics.
Grow your own Alien eggs, to spawn Aliens where you want.
Mods introducing new content into the game.
Automatically plans all miners for a resource. Some configuration options availble.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new configureable Quickbar container to access items without opening the inventory
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Work in Progress! This Mods adds an aditional Technology with which you can avoid biter attacks.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bio Industries without any extras. Adds only wood production, cokery and optionally bio fuel (oil products from wood and stone). No vanilla recipe changes, no stack size changes, no extra buildings aside from cokery, nursery, farm and optionally bio reactor
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
(BETA) Reworks combat to include more meaningful choices and options.
Small changes concerning balance, gameplay, or graphics.
Add some items at game start - skip first hour. Based on Aidan647 'Skip first hour' mod Easy to configure
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple mod to add a high-speed and extra-threatening bullet train to Factorio, for ElricM
Mods introducing new content into the game.