Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Finally updated from 0.12 to 0.16! A combinator to run lua commands ingame.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can modify the underground belt and pipe's distance,changes the fluid storage tank and fluid wagon's capacity as you like in mod setting. 你可以在设置中自定义储液罐、液罐车厢的容量倍数,在原有的长度基础上增加地下传送带和地下管道的长度,只要不超出游戏上限,原则上支持所有MOD,希望你们喜欢。
Added a requested feature: Technology unlocks can be disabled through the mod settings now!
Assembly machines needs a bot for each craft. The bots can't be crafted themselves, but they do occasionally replicate. However, they can't be destroyed, or even stored - at least not safely. Maybe you'll find some ways to keep them busy.
All items produce industrial waste, which must be re-utilized or re-incinerated in furnaces
Mods introducing new content into the game.
Mods introducing new content into the game.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output.
Increases recipe costs and rebalances recipes to make a longer, more challenging game. Encourages larger-scale factories and more thoughtful technology choices. NOTE: You must start the game with 'expensive recipes' for this mod to be enabled.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game.
Mods introducing new content into the game.
Provides chests that will equalize their contents between direct neighbors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Computer is a modification for Factorio that’s all about computer programming. It allows you to write programs using the Lua programming language.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod randomly generates a shipping order that must be blasted off into space using the rocket silo. Each time you complete the shipping order, a new one will be generated with a slightly higher demand. The idea was to give your mega base something infinite to work towards. Please report any issues / bugs on the github issue tracker. I will do my absolute best to resolve any concerns.
Adds icons to resources on the map, optionally with a label and the resource count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.