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This mod contains and integrates HD textures for the quality entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A simple GUI for controlling game speed (slower/faster). Includes a configurable safety feature that automatically resets the game speed to normal (1x) when critical alerts—such as attacks or entity destruction—are detected, ensuring you don't miss important events.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Mods introducing new content into the game.
Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.
You will receive some gifts from Santa. I'm not sure whether to update this mod. If you have any thoughts on the future of this mod, please let me know.
Mods introducing new content into the game.
Animated wind turbines that turn into with the wind direction. Limited to MK1 only
Mods introducing new content into the game.
This is my personal upload. Who knows what's gonna be uploaded here?
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Dynamically replaces boring auto-aim bullets with skilfully inaccurate projectiles. Extends the max range of misfires alongside a magazine size increase. Let the biters experience true bullet hell. All configurable.
Mods introducing new content into the game.
Helps with roboport placement by showing ghost roboport coverage areas in Alt-Mode. Fixed overlapping brightness issue and improved performance. Fork of EasyRoboportPlacement by KlauzWayne, updated by Kepler.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a long-handed version of the burner inserter for early game logistics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Quickly deploy and enter vehicules from your inventory with a simple keyboard shortcut.
Small changes concerning balance, gameplay, or graphics.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav.
Large total conversion mods.