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Mods introducing new content into the game.
This mod spawn an Devour of Spaghetti when pollution is too high. Warnings will be displayed in the chat. In the settings you can chose enemy which will spawn, right now big demolisher or behemoth biter can be summoned.
Mods introducing new content into the game.
Adds one more (faster but more expensive) tier of Electric furnace, Oil refinery, Chemical plant, Assembling machine, Long handed inserter, Lab, Pumpjack, Underground pipe, Offshore pump, Storage tank, Transport belt, Electric mining drill, Roboport and Centrifuge. You can enable/disable any of these in mod settings as well as change both speed and energy usage.
Mods introducing new content into the game.
Overhauls beacons to use exclusion areas in addition to distribution areas. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
A scenario that places you on Muluna, near the edge of the solar system.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
Mods introducing new content into the game.
This mod deletes Nauvis and moves its unique resources to use stuff from Gleba instead
Mods introducing new content into the game.
Overrides infinite-quality-tiers colors with a temperature-style gradient (blue→teal→green→yellow→red).
Mods introducing new content into the game.
Everything you need to beat space age all without leaving the comfort of Nauvis! Original code by Alchav and Thepolarized. This version includes cheaper rocket parts.
Mods introducing new content into the game.
Minimal mod to enable transport drones to drive on various modded roads.
Mods introducing new content into the game.
Bringing a piece of Gleba to everyone. Iron plates, gears, sticks and engines spoil by rusting, then need to be derusted with stone.
Mods introducing new content into the game.
Nod Obelisk of Light from Command & Conquer - Tiberian Wars. Ported from Factorio 1.1 to Factorio 2.0
Mods introducing new content into the game.
Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
just adds a new mini solar panel 1x1 with configurable energy, no research need it
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
An attempt to revive an old mod from 1.1. https://mods.factorio.com/mod/WaterTurret Original credit goes to Pi-C This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.