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Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. They have 1/2, 1/4, 1/8 the range of a normal roboport. Adds Roboport with the signal off (allows charging/docking/but no range increase). Mining the no signal roboport returns a normal roboport.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A Faster collection of Stack and filter Inserters without any animations for lower CPU usage and movement speed. Now includes configurable inserters: move an item from any belt to any lane - over 5 belts! Moves items very fast.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pump anywhere allows offshore pumps to be placed anywhere. This allows the creation of water well pumps without the use of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod slightly reduces the effort to launch the rocket. Without cheating. Believe me.
Mods introducing new content into the game.
Adds keyboard shortcut (ALT+Q) to toggle the crafting queue mode between adding new items to the front or the back(default) of the queue
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate.
Mods introducing new content into the game.
Pasting a recipe to an assembler copies the source assembler's direction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Self-sealing stem bolts are, as their name suggested, stem bolts that seal themselves.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
This mod will create power lines between most of the base game's entities that require power.
Mods introducing new content into the game.
The high-resolution textures for Alien Biomes. Not required for Factorio 2.0 games.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.