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This mod allows you to adjust technology cost of infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Logistics and Cargo Bots are not minable. Includes mod settings to disable every aspect separately.
Small changes concerning balance, gameplay, or graphics.
Fix for space age / vanilla galore that re-adds circuits and copper cable to the electromagnetic plant if there's a conflict with another mod that removes it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Cargo wagon capacity gets multiplied by belt stack size tech.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Each network that has one can build absolutely anywhere.
Small changes concerning balance, gameplay, or graphics.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe and technology for Cliff Explosives like before SA. for early landscape changes
Small changes concerning balance, gameplay, or graphics.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unlock logistics bots requests and trash, and ghosts of destroyed structures, when you complete the electronics or steam power technologies. Use other mods to get the logistics and construction bots early. This mod just unlocks the technology effects almost from the beginning.
Small changes concerning balance, gameplay, or graphics.
Plays the Thomas the Tank Engine theme after you get hit by a train.
Small changes concerning balance, gameplay, or graphics.
Changes the space science flask from a conical flask to the new florence flask added in space age. Actually, is it flask or beaker?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces textures for all transport belts to a darker, cleaner look. Will tweak later
Small changes concerning balance, gameplay, or graphics.
Allows all entities using assembling machine prototype to pass through fluid inputs similar to electromagnetic plants
Small changes concerning balance, gameplay, or graphics.