Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Scale up selected recipes used in vanilla games as science or frequently used. This reduces the machine cycles needed to craft the same item.
Small changes concerning balance, gameplay, or graphics.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
FactorioChem Proof-of-Concept - SpaceChem in Factorio. SpaceChem by Zachtronics Industries. Design and shape molecules in 2D space within the confines of a single item slot.
Large total conversion mods.
This adds a longer underground pipe. The new Default max length is 50, but the length can be freely changed in the mod's settings
Mods introducing new content into the game.
Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the recipe of Green, Red, and Blue Circuits to output X2
Mods introducing new content into the game.
Provides stacking and or crating recipes for some Bio Industries items.
Mods introducing new content into the game.
Hover over any core miner to get the fragments per second for that surface.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.
This mod changes the ingredients required for all recipes. Pseudo-randomly, based on the startup seed.
Small changes concerning balance, gameplay, or graphics.
This mod changes the heat pipe recipe to require less resources, to make the recipe for a normal pipe and the heat pipe more similar.
Small changes concerning balance, gameplay, or graphics.
Adds structures to dispose of unwanted items and fluids with Space Exploration support.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds simple Silica and Silicon to the game, along with basic fiber optics. Compatible with Krastorio 2, Space Exploration, Bio Industries, and other mods. A standalone piece of BZ Mods With graphics by snouz.
Mods introducing new content into the game.
Adds salt, chlorine and more to the base game. Reworks advanced circuit production. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Add some extra recipies that replace fluids, like oil or cosmic water, with barrels of those fluids.
Mods introducing new content into the game.