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Logistic robots are available from the start. They don't come as cheap and easy anymore.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Limits the number of items per request when copying logistic requests.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add wagons with grid support and special roboport. Flexible mod configuration.
Mods introducing new content into the game.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Small changes concerning balance, gameplay, or graphics.
Dropped cargo picked up by personal roboports no longer ends up in the player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun! Now updated for 2.0 and Space Age.
Mods introducing new content into the game.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Removes the unplugged and no power icons, and optionally no fuel, no ammo and/or no logistic network, by replacing their graphic. Options allow for full or partial transparency, and optionally half or double size icons.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robots that use portable reactor(s) to allow them to fly indefinitely(don't need to recharge). Now with settings!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Say goodbye to the repetitive act of setting insertion limits and logistic chest filters! With support for all modded logistic containers, it has never been easier to configure your bot mall and get on with playing the game. Automatically sets wire connections and even supports loaders!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The rocket reskin from the Fun Mode mod by Mr.SmoothieHuman and exfret.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.