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This mod allows you to program train stop names with a vanilla signal, effectively allowing multi item stations.
Small changes concerning balance, gameplay, or graphics.
A remake of the classic Shuttle Train by Simwir. A custom train you can call from anywhere and it comes to you just like a four-legged friend!
Mods introducing new content into the game.
Adds stations that will automatically deploy/remove trains. Updated for Factorio 2.0 and Space Age 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds '> <' symbols to the Empty/Full train wait conditions which also places them at the top of the conditions list
Small changes concerning balance, gameplay, or graphics.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds three new items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots. remake for 2.0
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Placing a train requests it to be filled with fuel. Trains that request fuel will wait to automatically move until the requests are filled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to use space trains from the SE Space Trains mod in Space
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks. Optionally, also removes collision masks from base cars and tanks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.