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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.
Mods introducing new content into the game.
Change the rules of the game. No belts. No advanced logistics. All rails. All the time.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Mods introducing new content into the game.
This mod adds a new type of shotgun shell that is more powerful, letting you take out those hard to kill worms and biters easier. Puts those thousands of science packs to good use.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Mods introducing new content into the game.
Mods introducing new content into the game.
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Mods introducing new content into the game.
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Mods introducing new content into the game.
Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.
Mods introducing new content into the game.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Decoration for 5dim's mod Add some new items to decorate your base like numbers and letters
Mods introducing new content into the game.