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Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies
Small changes concerning balance, gameplay, or graphics.
Removes the wood requirement from small electric poles. Adds a new recipe using 2 copper cables and 5 Iron plates.
Small changes concerning balance, gameplay, or graphics.
Disables all weapons which usage could be considered a warcrime. Bans mines, combat drones, laser and flamethrower turrets, nukes and gas weapons.
Small changes concerning balance, gameplay, or graphics.
Proper Tier Doubling made by Owoshima, ported to 2.0 by JTnadrooi. Supports all mods.
Small changes concerning balance, gameplay, or graphics.
This mod makes biters invisible and untargetable. They must be revealed by special radar. Radar graphics taken from Radar MK2 and MK3 mod by KEPLER.
Small changes concerning balance, gameplay, or graphics.
Variations of hazard concrete intended for various use cases. Technically OSHA compliant.
Small changes concerning balance, gameplay, or graphics.
This mod change Maraxsis hydro plant 50% quality bonus to 50% productivity bonus.
Small changes concerning balance, gameplay, or graphics.
3.3.x ALL ZOOM FEATURES BACK (Factorio >=2.0.46 required) This mod allows to heavily customise the zooming behaviour. Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower.
Small changes concerning balance, gameplay, or graphics.
Replaces tungsten steel with regular steel in the artillery shell recipe in Space Age.
Small changes concerning balance, gameplay, or graphics.
Increases the number of robot charging points in roboports from 4 to 16.
Small changes concerning balance, gameplay, or graphics.
A lot of mods add science packs to promethium tech, and others add post-promethium tech. The compatibility between these sorts of mods is generally awful. This tries to fix that.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust technology cost of infinite technologies.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Logistics and Cargo Bots are not minable. Includes mod settings to disable every aspect separately.
Small changes concerning balance, gameplay, or graphics.
Fix for space age / vanilla galore that re-adds circuits and copper cable to the electromagnetic plant if there's a conflict with another mod that removes it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Cargo wagon capacity gets multiplied by belt stack size tech.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.