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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This fixes some problems when using my vehicles together with Krastorio 2. Such as them using the wrong kind of fuel and equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change the prototype of beltboxes from furnaces to assembley machine so that (un)stacking recipes can be manually selected
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deconstructive Tiles adds new tiles which when built order the deconstruction of whatever is built at that position (that includes it's their ghost if placed as such -> no manual cleanup required :) ).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Eases Roboport placement by making ghost Roboport range visible in Alt-Mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set zoom / aspect-ratio settings when possible (player join, screen resolution change / resize, load)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set chest limits quickly using buttons for 1 stack, 1 row, and other common limit amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes literally nothing except power poles settings (range and wire reach) to provide more comfortable coverage for your base. Values are similar to K2 ones.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically reroute trains to a refueling station when low on fuel
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A button that you can click with a blueprint in hand to add all its contents to your current personal logistics requests. Click multiple times to request more. Right click to request less, will not reduce any requests unless all requests can be reduced to stop the button from removing your useful default requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows all resource types to refresh over time, configurable in Map settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.