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The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Mods introducing new content into the game.
Enables storage and fluid capacity scaling for quality wagons.
Small changes concerning balance, gameplay, or graphics.
This mod pulls together my favorite changes to Factorio 2.0 with a few fixes and tweaks here and there.
Large total conversion mods.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Add space hub chests that can teleport items directly into their local space platform hubs. Fixed and modified from the original Space Placeform Chest mod by Corlin.
Mods introducing new content into the game.
Adds pressure tanks (extremely large tanks), warehouses and silos.
Mods introducing new content into the game.
Asteroid Chunks are now configurable! Want to fit more into a rocket? Now you can. Want chunks to stack so stack inserters can fit more on a belt? Now you can. Supports all the mods listed in the dependencies.
Small changes concerning balance, gameplay, or graphics.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails. Also contains quality of life changes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a very costly, very energy hungry fluid teleporter and fluid receiver to the game!
Mods introducing new content into the game.
Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien civilization.
Mods introducing new content into the game.
Mods introducing new content into the game.
Factorio mod inspired by Applied Energistics 2 from Minecraft. Store items, smelt plates, craft and disassemble goods and refine oil - all this inside a single chest inventory. Does not support quality
Mods introducing new content into the game.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod ports the old FE+ mod to Factorio 2.0+. This mod contains transportation for the engineer (character), like higher tier cars, tanks. But it also includes belts, storage tanks, pipes (for transportation of items/liquids), pumps and inserters. Higher tiers means more storage capacity, higher throughput or fasrer inserter movement but at a higher cost of electricity.
Mods introducing new content into the game.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Sorts chests, cars and cargo wagons when opened. Based on Manual Inventory Sorting by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.