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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Adds many alternative recipes mostly based on the foundry, but also for the EM plant. Enables many recipes to be crafted in the foundry and EM plant if fitting
Mods introducing new content into the game.
Adds recipes to the foundry that uses lava for stone related products. Optionally melting stone back to lava.
Mods introducing new content into the game.
Verteilt Bobs/Angels Erze strategisch auf Vulcanus, Fulgora und Gleba, um interplanetare Logistik zu erzwingen.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bring Gleba-style bio progression to Nauvis: build a terrestrial bioengineering branch with a dedicated Bioengineering plant. Bioengineering science pack that broadly substitutes for Agricultural science. Gleba is removed.
Mods introducing new content into the game.
Overhaul science production in Space Age, requiring larger bases and more complex space platforms.
Large total conversion mods.
New fermenter machine Adds fermentation and polymerisation recipes Ferment plant waste and polymerise oil and plastic Fermented solution and volatile solution are used in numerous recipes
Mods introducing new content into the game.
Adds new by-products; slag to ore-processing recipes and tailings to nuclear processing recipes; which can be reprocessed into raw materials. - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - Support for BZ ores - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%.
Mods introducing new content into the game.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more hands-on mod that allows me to fix those issues. Mod is stable enough and covers K2, SE, and Vanilla with SA partially.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
U.S. Military tactical overhaul. Includes Aircraft, Cargo Ships, Bob's Mods, and RPG system.
Collections of mods with tweaks to make them work together.
Adds a rocket silo for space science and promethium science.
Small changes concerning balance, gameplay, or graphics.
Seablock but without the sea. Updated fork of PyroFire's Spaceblock, now it works with Factorio 2.0.
Large total conversion mods.
Factorissimo Space Age fork with scalable interiors and improved power layout by Behrooz.
Mods introducing new content into the game.
Compress science packs into heavy barrels (100 packs per barrel). Launch up to 50 barrels per rocket (5,000 science) without using more cargo stacks. Auto-supports modded science packs. Works great with 'Tintable Centrifuges' mod for colored centrifuge effects!
Mods introducing new content into the game.
Please use together with Yuoki Industries Engines for best experience ! adds more content like generators, ressource-transformations, machinery, turrets ...
Large total conversion mods.