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Revert a product back to its ingredients. Designed for recycling unused items. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Harvest wood on the way of vehicles driving over trees. Can also harvest stone and coal when driving over rocks. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a construction/logistic network extender and customisations for roboports.
Mods introducing new content into the game.
This mod adds 7 additional levels of stacking for Deadlock's Stacking Beltboxes & Compact Loaders.
Mods introducing new content into the game.
Translations for other mods.
This mod displays a warning message and plays an audible sound when an atomic bomb is selected in the weapon slot. Hopefully preventing an unfortunate accident.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Will automatically mark trees and rocks within a roboport's range for deconstruction when built or upgraded.
Small changes concerning balance, gameplay, or graphics.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
This mod adds a simple billboard that allow you to add custom text in your map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
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Large total conversion mods.
Adjustable starting technology levels. Options on unlock all tech as researched, exclude sapce science techs, infinite tech individual levels, and more. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)
Mods introducing new content into the game.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
Mods introducing new content into the game.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mods introducing new content into the game.
Track and visualize uptime/downtime ratio of assembling machines in real time with colorized overlays.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.