Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
wooden-chest: Nerf:Storage space from 15 to 5. Buff:Can be moved by belt now.
Mods introducing new content into the game.
Places mirrored/rotated entities around a specified point. Configuration options in README.
Mods introducing new content into the game.
Patches the shuttle from electric shuttle train to use processed fuel from AAI
Mods introducing new content into the game.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes. Incompatible with any mods which also add sand and glass. Recipe ratios are customizable.
Mods introducing new content into the game.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack. Fixed for fixed for Krastorio 2 (1.2.10 and higher)
Mods introducing new content into the game.
Mods introducing new content into the game.
Addition for Space Exploration Vanilla Recipes mod by TheNoble. This mod return fuel recepies such as solid and rocket fuel to be crafted like in vanilla.
Mods introducing new content into the game.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
Steam thermo barrels. 15c, 165c and 500c steam can now be barrelled.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod to place lab tiles on newly explored sections of the world completely devoid of water, decorations, stones, ores, water, crude oil or anything else not suitable for those in lab coats. Now with 3 ways of impossibility!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a way to Collect and Deploy bots into Logistic Network System (Automatically). 9551 made the Textures and thumbnail
Mods introducing new content into the game.
Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.