Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds extreme large cartridge belts with plasma damage to the game. 2000 bullets, stackable in 20 magazines. Deals a large amount of damage. Supported languages: - Russian - German - English It was made for my GAU-8A Avenger portable Minigun mod: https://mods.factorio.com/mod/minigun
Mods introducing new content into the game.
A mod that allows you to change the speed of assembly machines in Pyanodon Alternative Energy
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
类似其他快速开局MOD,但是使用Pyanodons的高科技建筑无人机。还包括少量铁制箱、热能采矿机、石炉。基于TwentyEighty的py quick start,以及hessy2的better beginner。 Similar to other quickstart mods but uses Pyanodon high technology construction robots. Also includes few chests, miners and furnaces. Based on py quick start by TwentyEighty, and better beginner by hessy2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Search for information about machines, materials, recipes, and technology in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to change the speed of the cranes from the Inserter Cranes for Pyanodons mods mod. There is also a setting that allows you to remove the energy consumption of all inserters.
Mods introducing new content into the game.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds the ability to send any and all circuit network signals wirelessly.
Mods introducing new content into the game.
First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt_result_inventory' on all machines. 2) burner inserter can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines. These features are enabled by default when you have installed one of my other mods, if they need it. Otherwise you can control it yourself, whether you need it or not.
Adds a Boeing 747. In combination with the AircraftRealism mod you will be able to fly above your enemies. When you reach the takeoff speed, the plane gets invincible to everything except 'flak' damage. This is a transport class airplane with 540 cargoslots.
Mods introducing new content into the game.
This fixes some problems when using my vehicles together with Krastorio 2. Such as them using the wrong kind of fuel and equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes the burner inserter not take coal (or any power) but much slower.
Small changes concerning balance, gameplay, or graphics.
Starting Rifle + Uranium ammo. Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings. Now compatible with 'Krastorio 2'
Small changes concerning balance, gameplay, or graphics.
Adds new, larger variants of drills that are equivalent to multiple of their smaller counterparts.
Mods introducing new content into the game.
Adds a signal filter combinator, forked from https://mods.factorio.com/mod/Filter_Combinator with fixes.
Mods introducing new content into the game.
This mod allows you to change the speed of the cranes from the Inserter Cranes mod. There is also a setting that allows you to remove the energy consumption of all inserters.
Mods introducing new content into the game.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.