Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds incinerative ammo that creates fires, whenever you hit something with it.
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an option to the original mod to disable the switching between weapons if each weapon configuration requires its own recipe. So there is a spidertron version for each weapon but no more than one weapon type per spidertron.
Mods introducing new content into the game.
Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
Mods introducing new content into the game.
Disable the use of modules in buildings, they are still needed for crafting.
Mods introducing new content into the game.
Boosts U-235 production in uranium processing and Kovarex enrichment so it is almost equal to 238 production.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Tesla tank based on the c&c red alert 2 concept art, also compatible with Soviet tesla coils and shares technology boosts.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Electric trains, but UPS-friendly. Provides battery-powered locomotives, reusable battery packs and charging facilities. Balanced for vanilla gameplay by default, but trains can be as fast as you want.
Mods introducing new content into the game.
Adds tier 4 modules with progression along the lines of the base game by default.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Mods introducing new content into the game.
A motorbike based on the Tron light cycle. Optional HP, Turning style, Turning speed (Low suits Tank style turning),
Mods introducing new content into the game.
Stone furnace which uses less polluting electricity instead of burnable fuel, for pure electric starter factory Crafted from the basic stone furnace, so those can be recycled into electric version.
Mods introducing new content into the game.
Adds a modified mining drill to use electricity instead of burnable fuel and produce very low pollution
Mods introducing new content into the game.