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This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.
Tweaks placement requirements for gleba soil to be placeable on marsh tiles in their respective biomes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a global storage network using linked chests. Set network IDs to share inventory between chests. Copy-paste from assemblers to auto-configure.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds an intermediate rocket part item that is required to build rockets in the rocket silo.
Mods introducing new content into the game.
Adds a grenade that explodes and spreads fire on impact. And a throwable that spawns 4 flamethrower turrets with 20 seconds of life and fuel to unleash carnage
Mods introducing new content into the game.
Mods introducing new content into the game.
Forked version of Schorty's Air Filtering mod with rebalanced stats and recipes, find the original here: https://mods.factorio.com/mod/air-filtering See the full list of my changes in the changelog!
Mods introducing new content into the game.
Reusable charting library for rendering line graphs and bar charts in Factorio mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins and adds walls using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Visualize range of selected turret. Supports both friendly and enemy turrets.
Small changes concerning balance, gameplay, or graphics.
Adds a tier 2 agricultural tower which plants trees more densely and consistently.
Small changes concerning balance, gameplay, or graphics.
Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >Multiplayer is unstable at the moment. There are desync issues.
Mods introducing new content into the game.
Measures per-recipe consumption and production for all items. Want to know which recipe is consuming all your green circuits? This mod can tell you. Designed for complex modded games where each item has many producers and consumers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vehicles won't collide with chests (containers + logistic chests). Placement blocking is preserved.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modpack that tightens the gameplay of Space Age, removing shortcuts, adding interesting challenge, and letting Space Age mechanics be more like themselves. Each planet has many variations: nights are darker, demolishers are more numerous and move faster, lightning can hit locomotives, random variance is added to biorecipes, nuclear reactors no longer work on Aquilo, and more.
Collections of mods with tweaks to make them work together.
Allow you to grow ressources tree. Inspired by the Minecraft mod Mystical Agriculture.
Mods introducing new content into the game.