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Adds and modifies casting of certain items directly from molten metals, skipping their intermediate requirements.
Small changes concerning balance, gameplay, or graphics.
Adds an inserter variant that runs on heat instead of standard fuel. Also functions as a heat pipe for thawing adjacent machinery. Recommended for use alongside another mod that provides early heat pipes. Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Adds extreme large cartridge belts with plasma damage to the game. 2000 bullets, stackable in 20 magazines. Deals a large amount of damage. Supported languages: - Russian - German - English It was made for my GAU-8A Avenger portable Minigun mod: https://mods.factorio.com/mod/minigun
Mods introducing new content into the game.
Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For alien extermination who reached evolution at 75% and higher. You need to research Utility science pack and Military 4 to build it. Supported languages: - Russian - German - English Best used with my AmmoPack Mod (also updated to work with Factorio 2.0+): https://mods.factorio.com/mod/ammopack
Mods introducing new content into the game.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself..
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Replaces the Space Exploration Big Mining Drill graphics and sounds with the ones from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A planet covered with patches of sparse purple omnite ore on which nothing except miners can be built.
Mods introducing new content into the game.
This Mod adds a infinity research for inserter capacity bonus. Everything from research scaling and research costs to the capacity bonus of the respective inserters can be adjusted.
Small changes concerning balance, gameplay, or graphics.
Replaces the current vanilla mining drill with the first reworked version of the mining drill.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Amplify your research with Quantum technology. Generate Quantum Cubes to multiply your science packs, power your base with 5GW reactors, and deploy devastating singularity weapons. Includes high-quality custom assets and immersive sounds.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds MK1–MK4 logistics and construction drones with automatic tier detection, highly configurable MK1–MK3 specialized robot buildings, and Roboport MK2/MK3 for expanded robot networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Toggle cruise control for any vehicle (works with boats).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is meant to rebalance Better Robots Extended for the Space Age expansion. To make the higher tier robots and roboports, you must leave Nauvis.
Small changes concerning balance, gameplay, or graphics.
Resources will automatically be refreshed when depleted. This does not use infinite yields like other resource mods, it simply adds additional resources once a node is depleted. Forked to include a filter to not refresh, which is an issue with Py's bitumen seep
Small changes concerning balance, gameplay, or graphics.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add more challenge to your game by postponing imersite mining on Nauvis until you mastered asteroid mining. This mod will lock the imersite drill behind the advanced tech card, and you'll need to bootstrap it by acquiring imersite in space - mostly en route to Aquilo or traversing the asteroid belt (should you choose to install that mod), though Fulgora also has some trace amounts of it too.
Mods introducing new content into the game.