Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve. ------------------------------------------------------------------------------------------------ Items: Smart Battery Basic Circuit Flight Controller Mini Robots And more...
Large total conversion mods.
Calculate maximum production and consumption rates for the selected machines.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Revive ghosts, upgrade, repair, and deconstruct with a simple mouse-over. Respects reach distance and mining speed. Similar to GhostPlacerExpress and MouseOverDeconstruct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Researches to make burner inserters more efficient, and eventually unlock the secrets of free burner energy, allowing your burner inserters to generate power.
Small changes concerning balance, gameplay, or graphics.
Removes the Rocket science pack requirement from Logistics research, allowing access to it earlier in the game
Small changes concerning balance, gameplay, or graphics.
Have you ever wanted to know where fish are on the map? Now you can! These fish icons constantly update, and at a rate that wont affect your UPS!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear powered robots that don't need to recharge. For easy mega-base building. Optional Death Explosion.
Mods introducing new content into the game.
Adds a remote that can be linked to player characters. "Inspired" by Kruise Kontrol.
Mods introducing new content into the game.
Still Works... A pipe to void fluids, buildable in space (Space Exploration Mod). Redesigned for factorio version 0.18. Now with extra features, check the mod settings
Mods introducing new content into the game.
When you place down a new signal transmitter and rename `Default` to something else, it suggests the current surface's name + primary resource.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows the selected channel on transmitters and receivers in-world.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allows you to turn landfill back into shallow water by using grenades
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that allows you to create clones that will run and scout the map.. Also, just for fun, you can add a trail of different parkicles behind the character model.
Small changes concerning balance, gameplay, or graphics.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution Code-name: iFreeMarket Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Adds Startup Options to change length of pipe to grounds, and Underground belts. Adds Startup Options to change speed of belts. Also includes a small qol fix for belt related items. Belts, underground belts and splitters are now fast replaceable with vanilla belts and vise versa.
Small changes concerning balance, gameplay, or graphics.