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Adds a meteorite targeting remote allowing you to use meteorites as orbital drop weapons. More to come.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Enable circuit connection on the Space Exploration's Gravimetrics Facility. Allows you to circuit control arcospheres folding. DOES NOT allow you to bypass randomized arcospheres recipes results. Lore accurate, minimal change, no performance impact.
Small changes concerning balance, gameplay, or graphics.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret.
Mods introducing new content into the game.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets
Small changes concerning balance, gameplay, or graphics.
Adds a spoilage combinator that is used to check the freshness level of items inside an entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A twin planetary system orbiting a common center. The life-rich oceans of royal jelly on Apia and the bloody seas of Carnova, which you will industrialize.
Mods introducing new content into the game.
This mod adds an intermediate rocket part item that is required to build rockets in the rocket silo.
Mods introducing new content into the game.
A simple chunk pre-generation mod that generates chunks (maps) incrementally in the background while minimising server load. This aims to prevent asynchronous crashes during multiplayer sessions.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Drag over containers to instantly drop specific items from their inventories onto the ground, with quality filtering support. Purpose to help get rid of lower quality robots from roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mostly a combination of the All the overhaul modpack combined with a few QoL mods and other misc stuff from fw-personal-hell.
Collections of mods with tweaks to make them work together.
Adds a burner version of the biochamber that can also make oil based solid fuel, but can only be placed on non-Gleba/agricultural planets. This preserves the existing Gleba game design, but makes it much better to use on other planets.
Mods introducing new content into the game.
Author: SpiralDev Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list. Updated to 2.0 by moonsteel (me) with the help of AI since me and my friends wanted it in our new SpaceEx run.
Small changes concerning balance, gameplay, or graphics.
no space age compatibility joins the no and space age and adds some more complexity to it
Large total conversion mods.
Large total conversion mods.
Just a fork of heat-resistant Pipes that makes pumps work with the pipes, this probably ruins the balance of the original mod, but I couldnt find a good alternative
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.