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Factorio tweaks and additions for less frustrating combat. Featuring 5 new weapons and 8 equipment items for dealing with high-evolution biters!
Mods introducing new content into the game.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
An extension to Angel's Smelting. Adds a tiered Alloy Mixer for mixing molten metals into alloys directly and the ability to remelt metal plates back into molten liquids. Supports Bob's Mods, MadClown01's Processing, and SeaBlock.
Small changes concerning balance, gameplay, or graphics.
Adds a constant combinator that outputs current enemy evolution (0-100%) for its surface.
Mods introducing new content into the game.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Mods introducing new content into the game.
Your Rocket is bigger on the inside. Change payload capacity for your rockets! Change how expensive your rocket is! This mod is based on Acorn's Rocket Capacity mod, but I also thought that it's utter BS that I can't sent a sh*tton of belts into space, so I included that too. Also check out my other mods 'Bob and Loboty' and 'Robopub' :D
Small changes concerning balance, gameplay, or graphics.
For when you need bigger nukes and more options besides the vanilla atomic bomb rocket. This mod includes 1 ton, 20 ton, 120 ton, 1kt and 15kt atomic bombs along with thermobarics and a few other things.
Mods introducing new content into the game.
A general modpack for Space Exploration + Krastorio 2 with some quality of life & other types of mods, originally meant just for myself.
Collections of mods with tweaks to make them work together.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2026/02 - Added Tech-Check for Addon compatibility 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Small changes concerning balance, gameplay, or graphics.
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes the SE big mining drill have the same stats as the SA one.
Small changes concerning balance, gameplay, or graphics.
Adds a more efficient alternate to crafting space science that uses Uranium-235.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.