Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
The factory must grow, and in the absence of productivity, it must grow evermore.
Small changes concerning balance, gameplay, or graphics.
Organize tasks, assign players, set locations, and comment in real-time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Faster lab, 4x4, 4 modules, pretty, intermediate lab between lab and biolab ♥ BiusArt
Mods introducing new content into the game.
Disables radar revealing extra area to save on UPS. For sending circuit signals or monitoring specific areas.
Small changes concerning balance, gameplay, or graphics.
Marks the Alien modules from Alien Loot Economy as production modules to make them compatibel with highly modded setups. Thanks to PennyJim and Bunshaman on Discord who helped me understanding a bit more of this very first mod I made.
Small changes concerning balance, gameplay, or graphics.
Reverts Maraxsis changes to Quantum Computer surface conditions.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
In vanilla Factorio, lubricant is required for electric engines, but not for combustion engines. This is almost the reverse of reality; combustion engines require far more lubrication than electric ones. This mod changes that, making lubricant a requirement for all engine units.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Requires Bob's functions library mod. This mod adds bob's mods compatibility to many other mods. The mods that are marked as optional have bob's mods compatibility. Now with full customizability for what bob's mods you want installed.
Small changes concerning balance, gameplay, or graphics.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree.
Large total conversion mods.
Want to see the mesmerizing animation on the Singularity Lab? Even with ALT mode enabled. Now you can.
Small changes concerning balance, gameplay, or graphics.
Removes the magic theme from Igrys but leaves gameplay untouched. Localization only.
Translations for other mods.
Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logs chat messages and player events to JSON. Provides RCON commands (/pelican.chat, /pelican.status, /pelican.players) for Pelican Panel integration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins items, entities, and technologies within Angel's mods to add tier colors and icon labeling. Features high-res icons and updated models, lighting and sprites, and supports player-customizable tier labels, colors and mapping. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.