Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod attempts to fix incompatibilities and balance problems between mods. Report issues to my github.
Small changes concerning balance, gameplay, or graphics.
140 emojis to use as display, map icons, blueprint icons, circuit signals or station icons.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adjuststs colors and variations to make certain items more distinguishable by colorblind people.
Small changes concerning balance, gameplay, or graphics.
Adjusts ore stack sizes so on-site processing is a real choice
Small changes concerning balance, gameplay, or graphics.
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
Small changes concerning balance, gameplay, or graphics.
Adds a setting to customize Spidertron equipment grid and inventory size.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds in signals based off of (mainly U.S, but others coming in the future) road signs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Matches equipment grids of Angel's locomotives with K2's locomotives. If Cargo Ships is installed, does the same thing to them. Boat will have same grid as the car. Plus some other tweaks originally made for personal use.
Small changes concerning balance, gameplay, or graphics.
Biter evolution factor is set by progress through the research tree.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to decrease time and material requirements for recipe fabrication.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows various oil barrels to be used as fuel, to vehicles and machines. Fuel settings are balanced towards vanilla fuel. (Locale: English, Deutsch, æ£é«”䏿–‡, Português Brasileiro)
Small changes concerning balance, gameplay, or graphics.
Adjusts the recipe for the Fuel Stop by magu5026 to work better with Industrial Revolution 2 by Deadlock989
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.