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This mod adds a new way to recover sulfur from acidic gas, and coke to carbon dioxide reaction. Rebalancing of hydrazine gas creation was also added.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes the restrictions on productivity modules in beacons and allows those modules to affect ALL recipes. Also provides settings to change vanilla beacon stats. All features can be disabled individually - no forced side effects.
Small changes concerning balance, gameplay, or graphics.
Generates a graphviz diagram for the selected combinator circuits.
Mods introducing new content into the game.
Build a great factory within the tiny space (128x128) given to you. Resources are limited in size, but yields are virtually infinite (except trees). Try to squeeze as much science out of them!
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes bob's alternative science colors to work with omnilib (omnilib specifically overrides it)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases bonus walking speed on bricks, concrete and other tiles. Also works for mod tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Sorting mechanism managing items from belts to belts. 3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod aims to improve the Cargo Plane from the Aircraft mod by adding an Equipment Grid as well as two upgraded versions of the Cargo Plane.
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
For The Emperor! Adss 5 bolter weapons and 6 bolt types.
Mods introducing new content into the game.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Mods introducing new content into the game.
Mods introducing new content into the game.
You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
Mods introducing new content into the game.
All PvP (players vs players), TvT (teams vs teams) etc in one pack. Download this modpack via the game!
Collections of mods with tweaks to make them work together.