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Large total conversion mods.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Adds a train station that will interrupt all attending trains, sending them to a temporary destination station before continuing their schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Includes unified train changes, including weightier rolling stock, electric , nuclear, and hybrid trains, powered rails, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
This mod makes train weight depend on cargo, realistically affects acceleration and braking.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey (default: SHIFT + M) to toggle manual and automatic mode when hovering over a train.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Beautiful Bridge Railways walkable - mostly. Its a bit scuffed. Only effects newly placed bridges, existing bridges will not be walkable unless mined and replaced. Places shallow water beneath rail bridges, replaces shallow water with deep green water (call it "environmental impact") upon removal of the bridge.
Small changes concerning balance, gameplay, or graphics.
Use the mod settings to set an exact value of km/h for the maximum speed of a nuclear-fueled locomotive (which is 298.1 km/h by default). Modded locomotives are scaled proportionally.
Small changes concerning balance, gameplay, or graphics.
Sets trains placed via blueprints to target the nearest station and switch to automatic mode.
Small changes concerning balance, gameplay, or graphics.
Teliy Hard Reset, a space exploration modpack focused on extreme difficulty, complexity and realistic immersion.
Collections of mods with tweaks to make them work together.
Fixing some compatability and rebalancing various things, such as GigaFuel (which is why this mod started).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
adds some EMD-F7, and other American-Stylish-Stuff / Yuoki-Railways-Stylish-Stuff (with Vehicle Grid)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Integrates several of Bob's mods into the Space Exploration experience. Forked from Qatavin's with additional mod compatibility, created for personal use.
Large total conversion mods.