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Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Megastructure playground with optional overclocking, recipe amplifiers, and compatibility bridges for speed mods.
Mods introducing new content into the game.
Separates Womp RPG progression-cap tuning into an addon: raises per-tier level caps and max level-growth limits to match your prior modified RPGsystem_2.0.7 settings.
Mods introducing new content into the game.
Provides a variety of options to adjust your walking speed, such as: flying over buildings with no slowdown; zoom-based speed cap; slow start and acceleration to full speed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Beacon overhaul. These beacons are designed to encourage more build variety!
Mods introducing new content into the game.
Discover new places of the universe, enables all planetaris series mods, travel to 3 new planets, collect new resources, produce new materials and make your interplanetary factory bigger!
Collections of mods with tweaks to make them work together.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Completely Redesigned !!!Adds Exchange Depots with transport contracts between settlements: offer/request items, overhead icons, contract panel on chest open, and rewards for completing deliveries.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Plan out base geometry and reserve space by assigning chunks to regions. Basically a pixel art editor on a large grid overlaid on the factorio map, intended for planning factory layouts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Loaders designed by Wube's concept artist, Earendel. 2 gameplay styles: Cheap but requires lubricant to run, or expensive but no operating cost. Built-in compatibility with AAI Industries, Space Exploration, Krastorio 2, Pyanodons, and Industrial Revolution 2 and 3.
Mods introducing new content into the game.
Tweaks to re-spawning get given; ammo / guns / armor if you have made enough already. Also allow changing corpse decay timing for players / biters since they are also death related.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Deploy spidertrons and bots automatically when landing outside of a landing pad.
Small changes concerning balance, gameplay, or graphics.
Buffs efficiency modules to make them more worth it. lv 1 : -40% power, -10% pollution. lv 2 : -50% power, -20% pollution. lv 3 : -70% power, -40% pollution.
Mods introducing new content into the game.
Allows Display Panels and Programmable Speakers to show the value associated with a signal from the circuit network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.
Start each new player with a one-time bot-ready modular armor kit and optional early-game jumpstart infrastructure presets.
Mods introducing new content into the game.