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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Placing extra core miners on a surface does not lower the effectiveness of others.
Small changes concerning balance, gameplay, or graphics.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Gives a signal for all pending deliveries and/or pickups.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Science packs glow at the night. Compatible with the mods Fantario and Bob´s Technology
Small changes concerning balance, gameplay, or graphics.
Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Mods introducing new content into the game.
Adds status lights for all entities that support them, as well as configure their coloring for different situations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Grenade launcher with various ammunition types and available as hand weapon, turret, spidertron, tank and armor equipment. Some of all ammunition: Frag, Armor-piercing, Cluster, Acidic, Plasma, Thermobaric, Incendiary, High-Explosive, Plutonium etc.
Mods introducing new content into the game.
Freely copy-paste settings between different entity types. Including from an assembling machine to a constant combinator and from a constant combinator to an inserter. On some entities it can be pasted again to switch the signal used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod attempts to document some of the actual refination process behind items being fabricated.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Small changes concerning balance, gameplay, or graphics.
Adds a virtual signal for each core fragment present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dropped cargo picked up by personal roboports no longer ends up in the player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
When you place a roboport by hand over a roboport ghost with a mode it no longer resets it.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.