Search the Mod Portal by entering a search term.
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This is a modpack that just contains all of Raiguards QOL mods for easy install. Missing anything? Open a PR or issue on github
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Gives you the bare minimum to complete the game and disables hand crafting
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses...
Small changes concerning balance, gameplay, or graphics.
Run command and receive brown, red, green, blue and white researches, including all combinations of the 5.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Deliver research to get coins, with coins you can buy new items (you can not craft anything)
Large total conversion mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Tired of endless building and dismantling solar panels, accumulators or wind turbines? Other mods change cost or (space-)efficiency in a disproportionate way? Then I have this mod here for you; 25 times the benefit for 25 times the price!
Mods introducing new content into the game.
Output balancing for Space Exploration's Deep Core Fragment Processing with Krastorio2, (Tiberium, Geothermal) and VeryBZ and further balancing for Tiberium Processing.
Small changes concerning balance, gameplay, or graphics.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Adds to vanilla game, Water pressurizer, Water turbine and Hydro power tech from mod 248k.
Mods introducing new content into the game.
Removes some of the supercomputer recipe complexity from the Space Exploration overhaul, while keeping some parts of the datacard production chain.
Small changes concerning balance, gameplay, or graphics.
This configurable mod aims to tweak some small parts of pYanodon's to be more reasonably balanced given the scope and difficulty of the modpack. Currently adds options to extend pole reach, rebalance fluid tanks, rebalance loaders, and nerf fish turbines.
Small changes concerning balance, gameplay, or graphics.