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Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
fügt Taktgeber Rezepte hinzu, die von Crafting Maschienen als Virtuelle signale ausgegeben werden können.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
TAKE CONTROL OF THE BITERS AND SPITTERS !!!! Neurotoxic Gas Installation adds a special installation that consumes raw fish and valuable items to generate hidden neurotoxic gas emissions. The emissions infect nearby alien life and place enemy creatures under neurotoxic control.
Mods introducing new content into the game.
Adds a dedicated Ships crafting tab and moves cargo-ships vessels out of Logistics.
Mods introducing new content into the game.
This mod allows you to cast anything made with iron, copper, and steel from molten materials.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A gas giant in the distance. There appears to be a lone chunks of rock spread about in the almost concerningly thick atmosphere. Vesta is the gas world, and all about gases. There are quite a few ways to play the mod: Easy Mode, which features a reduced recipe chain. Less intermediates, less structures. Platform Mode, which removes the rock formations and places you on a lone platform. Realistic Gases Mode, which replaces all the icons and world generation with more realistic colors.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Re-enables the satellite item and recipe in Space Age. Useful as a signal for blueprints and circuit networks.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Large total conversion mods.
Large total conversion mods.
This mod adds recipes from the mobile and steam game Assembly Line 2 to allow use in a factory planner mod. All items and recipes are added, but there are no gameplay functions. Not affiliated with the developer.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds random breakdowns for logistics and factory entities that are restored with repair packs or construction robots.
Large total conversion mods.
This mod adds infinite research to increase the worker robot capacity bonus. Fork of a mod by the same name by Emmote (https://mods.factorio.com/mod/InfiniteWorkerRobotCapacity_Research).
Small changes concerning balance, gameplay, or graphics.