Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Resource Relocation Machines


Moves pesky tiles of resources out of the way.

Utilities
2 years ago
0.14 - 1.1
342

Exoskeleton Mark II

by axtox

Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.

Content
2 years ago
0.14 - 1.1
8.25K
Armor

Omnimover


Lets you move orefields.

Utilities
2 years ago
0.16 - 1.1
1.56K
Environment

Move Full Stacks

by Kingdud

Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.

Content
2 years ago
0.17 - 1.1
1.21K
Logistics

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

Content
2 years ago
0.17 - 1.1
5.71K
Logistic network

Invulnerable Rails and Poles [Continued]

by Kingdud

Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17

Content
2 years ago
0.17 - 1.1
3.77K
Cheats

Sane Steel

by mkaito

Make steel smelting take 4 iron plates instead of 5, 8 instead of 10 in expensive mode.

Tweaks
2 years ago
0.17 - 1.1
409

Timed Peace

by mkaito

Disable Peaceful mode after a configurable time period.

Content
2 years ago
0.17 - 1.1
234
Enemies

Chunky Bacon

by mkaito

Chunk-align your mojo

Tweaks
2 years ago
0.17 - 1.1
41

Uncle Shred's unminable vehicles


Makes vehicles unminable or teleports players to spawn after mining/rotating a vehicle. Teleported players can't move until they are killed

2 years ago
0.15 - 1.1
142

Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

Utilities
2 years ago
0.16 - 1.1
10.9K

Fluid Void Extra


A pipe to void fluids. Redesigned from Rseding91's mod for new factorio versions.

Content
2 years ago
0.15 - 1.1
5.25K
Fluids

Schall Missile Command


One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)

Content
2 years ago
0.17 - 1.1
6.36K
Combat

Make Locomotive Much Heavier

by Burny

CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).

Content
2 years ago
0.15 - 1.1
123
Trains

Warcrimes

by Mxlppxl

How many bugs did you kill today?

2 years ago
0.17 - 1.1
726

INM Sound

by Z0usan

Play meme sounds.

Tweaks
2 years ago
0.17 - 1.1
210

Pitch Black


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

Content
2 years ago
0.15 - 1.1
414
Enemies

Next Gen Evolution

by Qon

Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor

Tweaks
2 years ago
0.17 - 1.1
1.54K

HandyHands - Automatic handcrafting

by Qon

Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!

Utilities
2 years ago
0.13 - 1.1
8.08K

Global Constant Combinator


Output the same constant circuit network signal for all Global constant combinator entity. To set the signal, copy a constant combinator entity and press CONTROL + SHIFT + left mouse button.

2 years ago
0.15 - 1.1
84