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Fork form @trad_emark/faster-start.Krastorio2快速开局,满配置MK4装甲,开局机器人5色箱
Mods introducing new content into the game.
Makes pulveriser able to extract ores from sand, and to make scrap into sand. Also disables the scrap to ore recipe from of the recycling plant as it is overtaken by these recipes. Also adds coal as an additional output of the extraction.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Makes Bob pipes as thick as they are tall. Has no effect if the bigger pipes option in Bob's Logistics is not enabled.
Small changes concerning balance, gameplay, or graphics.
Boosts throughput for turbines and heat exchangers (regular or bob's) to align with nuclear generators at a 1:1:4 (for 3 neighbor) or 1:1:3 (for 2 neighbor) ratios (reactor : heat exchanger : turbine). This allows for UPS friendly nuclear power setups even in megabases (100+ nuclear reactors).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An early game roboport added to help build my own train grids
Small changes concerning balance, gameplay, or graphics.
Adds more advanced locomotives, which accelerate faster and have a higher top speed.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AAI industry (and other mods) recipes and settings mod. * big electric pole distance 32 * RadioNetwork satellite launch reward fix * exotic industries robots T2->T3 robot craft * k2-air-purifier dirty water fix; (Balance)Pollution to -25 reduced, energy usage to 150 kW * Bio_Industries can use IE nitrogen; Nitrocellulose & explosives recipe * HelicopterRevival fuel fix
Small changes concerning balance, gameplay, or graphics.
[NOTE: this mod shouldn't be downloaded anymore since DrBeco updated their original mod to have configurable costs. This mod no longer has a purpose] Slightly modified from DrBeco's original mod to cost 5 wood for 1 coal instead of 2 wood for 6 coal. Allows you to create coal by wood carbonization in furnaces
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated to work with Ultimate Belts. Based on the Loader Redux mod by Optera. Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics from Arch666Angel and Kirazy.
Mods introducing new content into the game.
Translations for other mods.
Large total conversion mods.
Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Changes evolution mechanic to allow for green play. All evolution parameters are configurable and retroactively work on-the-fly. Tries to balance evolution level with number of nests covered by pollution. Killing units reduces evolution. Sets vanilla map evolution factors to 0 in new game settings and can change existing save map evolution factors in mod settings. If you want the vanilla options still, use the mod settings in Rampant Evolution. Has stats for displaying evolution in game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.