Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo ports, a mini fusion reactor, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Safely stop trains at signals or stations. All trains stopped can be restarted. Automatic train and locomotive counter.
Mods introducing new content into the game.
Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount
Mods introducing new content into the game.
Export all recipes to JSON file, see mod-portal page (https://mods.factorio.com/mods/Xyfi/JsonExtractor) for instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds translations for Angel's mods from the Community.(locales list : ko, pl, de, )
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod that adds 36x36 "factory buildings" that you can enter and build inside of. A heavily optimized from-scratch replacement for Factorissimo.
Mods introducing new content into the game.
Adds Energy Matter Currency. the very essence of everything in existence.
Mods introducing new content into the game.