Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds the vanilla loaders to the game with customizable recipe difficulty. Supports belts added by Bob's Logistics and Ultimate Belts.
Mods introducing new content into the game.
Tweaks smoke clouds from oil deposits: more amount, faster rate, customizable look.
Mods introducing new content into the game.
Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases the speed of mining drills to make the progression feel more impactful.
Mods introducing new content into the game.
'Twas the night before Cogmas, and all through the house... Not a creature was stirring, except for your mouse.
Mods introducing new content into the game.
A mod that adds upgradable research for two new roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%. The mod is balanced around your module research, and works for SA
Mods introducing new content into the game.
Introduces a (slightly) more realistic fusion fuel cycle, which also needs help from fission reactors.
Mods introducing new content into the game.
Upgrade your Discharge Defense equipment with an Automatic Activation System
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the creation of filters in the slots of the containers. [[I accept suggestions]]
Mods introducing new content into the game.
Change the size of the equipment to 1x1. [[I accept suggestions]]
Mods introducing new content into the game.
Set the maximum number of objects that can be applied, if the change benefits the object. [[I accept suggestions]]
Mods introducing new content into the game.
Select drills, furnaces and other manufacturing machines that do not have module slots and create a module slot. [[I accept suggestions]]
Mods introducing new content into the game.
Make all recipes affected by productivity modules. [[I accept suggestions]]
Mods introducing new content into the game.
Eliminates pollution emission for all entities using fuels. [[I accept suggestions]]
Mods introducing new content into the game.
Eliminates pollution emanation for all entities using electricity. [[I accept suggestions]]
Mods introducing new content into the game.
Reduces energy consumption of all entities. [[I accept suggestions]]
Mods introducing new content into the game.
Entities will minimal consume electricity when they are inactive. [[I accept suggestions]]
Mods introducing new content into the game.